List of Recent Publications

  • Applegate, C.S., Laycock, S.D and Day, A.M., “A Sketch-Based System for Highway Design”, Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling, Vancouver, British Columbia, Canada, pp 55-62, August 2011.
  • Applegate, C.S., Laycock, S.D and Day, A.M., “A Sketch-Based Algorithm for Generating Roads”, Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling, Vancouver, British Columbia, Canada, August 2011.
  • Applegate, C.S., Laycock, S.D and Day, A.M., "Real-Time Traffic Simulation Using Cellular Automata", EG UK Theory and Practice of Computer Graphics, Sheffield, UK, pp 91-98, September 2010.
  • Molnos, M., Laycock, S.D and Day, A.M., "Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach”, EG UK Theory and Practice of Computer Graphics, Sheffield, UK, September, pp 207-214, 2010.
  • Galvao, R., Laycock, R.G. and Day, A.M., "Illuminating Crowds, Via Integral Approximation of Cosine Lobes", CGI 2010, Singapore, June, 2010.
  • Galvao, R., Laycock, R.G. and Day, A.M., "Dynamic Animation of Large Crowds", CASA 2010, Saint-Malo, France, May, ISBN 978-2-7261-1300-4, 2010.
  • Lister, W., Laycock, R.G. and Day, A.M., "A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time", Computer Graphics Forum, 2010.
  • Simnett, T.J.R., Laycock, R.G. and Day, A.M., "Simulating Real-Time Cloth with Adaptive Edge-based Meshes", Journal of WSCG 2010, Plzen, Czech Republic, February, pp 65-72, 2010.
  • Simnett, T.J.R., Laycock, S.D. and Day, A.M., "An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation", EG UK Theory and Practice of Computer Graphics, Cardiff, UK, June, pp 77-84, 2009.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Real-Time Simulation of Pedestrian Groups in an Urban Environment", CASA 2009, Amsterdam, The Netherlands, June, pp 29-32, 2009.
  • Lister, W., Laycock, R.G. and Day, A.M., "A Dynamic Caching System for Rendering an Animated Crowd in Real-Time", In Eurographics, Munich, Germany, April, pp 25-28, 2009.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Levels of Real-time Crowd Navigation Behaviour in Urban Environments", In Eurographics, Munich, Germany, April, pp 29-32, 2009.
  • Lister, W., Laycock, R.G. and Day, A.M., "Geometric Diversity for Crowds on the GPU", In WSCG 2009, Pilsen, Czech Republic, 2009.
  • Galvao, R., Laycock, R.G. and Day, A.M., "GPU Techniques for Creating Visually Diverse Crowds in Real-Time", ACM VRST, Bordeaux, France, pp78-86, October 2008.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Dynamically populating large urban environments with ambient virtual humans", Computer Animation & Virtual Worlds - Special issue: Computer Animation & Social Agents, 19(3-4), 2008, 307-317.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment", The Visual Computer, 24(10), pp889-899, October 2008.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Efficient encoding of potential field maps into agent navigation graphs", In Computer Graphics International, Istanbul, Turkey, pp. 320-323, 2008.
  • D. Arnold, A. Day, J. Glauert, S. Haegler, V. Jennings, B. Kevelham, R. Laycock, N. Magnenat- Thalmann, Jonathan Mam, D. Maupu, G. Papagiannakis, D. Thalmann, Barbara Yersin, and K. Rodriguez-Echavarria, Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans, Open Digital Cultural Heritage Systems, EPOCH Final Event Rome, February, 2008
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons", In Eurographics, Prague, Czech Republic, pp. 113-116, 2007.
  • Haciomeroglu, M., Laycock, R.G. and Day, A.M., "Distributing Pedestrians in a Virtual Environment", In Cyberworlds, Hannover, Germany, pp. 152-159, 2007.
  • Laycock, R.G., Ryder, G.D.G. and Day, A.M.,, "Automatic generation, texturing and population of a reflective real-time urban environment", Computers & Graphics, vol. 31, no. 4, pp. 625-635, 2007.
  • Ryder, G., and Day, A. M.,, "High quality shadows for real-time crowds", In Proc. of EUROGRAPHICS 2006, Vienna, 2006.
  • Ryder, G. and Day, A.M., "Survey of Real-Time Rendering Techniques for Crowds", Computers Graphics Forum, vol. 24, no. 2, pp. 203-215, 2005.
  • 2005, RYDER, G., FLACK, P., DAY, A.M., "Framework for Real-Time Virtual Crowds in Cultural Heritage Environments", Proceedings of VAST 2005, November, Pisa, Italy.
  • Ryder, G. and Flack, P. and Day, A.M., "Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment", In Proceedings of VAST 2004, Brussels, pp. 29-36, 2004.
  • Pearce, D. and Ryder, G. and Lapeer, R.J. and Day, A.M., "Exploiting Partial Visibility for Optimised Crowd Scene Rendering", In Eurographics/ACM SIGGRAPH Symposium on Computer Animation, Edited by Boulic, R. and Pai, D.K., Grenoble, pp. 34-35, 2004.

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